Game size: 26
Scenario: Destruction (steamroller)
Weather. Clear Skies
Notes: The way the campaign works you can only play a game as large a the smallest list. We have decided to avoid confusion with casters warjack allowance we will subtract the lowest from the largest to find the difference then use this formula.
larger army allowance greater then smaller army allowance= - the difference from larger army
smaller army allowance greater then smaller army allowance= + the difference to larger army
may seem just as confusing but it works.
Attacker List: Menoth
Avatar of Menoth
Choir of Menoth(4)
I love these miniatures. As far as units go, these guys were a deciding factor for me when it came to picking a faction. The poses are great and full of action. And the blades are just waiting for something other then a standard metallic paint job.
I wanted to achieve a magical look to the blades. Not exactly a NNM (non metallic metal) per se , but pretty much the same technique. The first thing I did was dry brushed the skulls starting with hawk turquoise, working my way up to white.
For the blades, I used black for the shadow, white for the light with hawk turquoise in between and blended both directions.
I like how the blades came out. The only thing I would have done differently (which I will attempt on Fenris), is this:
There is a slight border around the skulls that I left dry brushed. I think It would have made a more dramatic effect if I would have reversed the blade effect on these flat parts.
Detachment 1 pAsphyxious Reinforcements: Withershadow Combine, Mechanithralls max, Brute Thrall, Necrosurgeon/stitches, Bloodgorgers, General Gerlak Slaughterborn Action: Asphyxious did a double take at the report and looked at his scout "Are you sure this is true?" The quivering thrall nodded agreement. Asphyxious then slammed his fist to the ground "If these humans are so foolish as to leave a city undefended then we shall take it from them, gather my forces, We March!" Little did Asphyxious know that the scouts report was incomplete and the force that left was only leaving to be replaced with a new fresh defensive contingent.
Detachment 2 pGoreshade Reinforcements: N/A Action: Conquer Menoth to the East Goreshade crumpled the orders left by the Lich Lord and tossed them into the mud... Asphyxious may want him to hold his position but he can not hold back his thralls any longer now that Deathjack is amongst them. The blood lust is unbearable, cant he see that now is the time to strike? Goreshade took a small contingent of the many bane thralls available to him headed by the Lord Tartarus himself, a Seether, and brought that silly skarlock that Asphyxious insisted he take with him. The battle was swift and brutal, both sides trading advantage for losses time and again Goreshade falling to just the smallest of errors being caught in a flame thrower his last thought sent to his Seether to try and get him home before he was burned to ash. The Seether got Goreshade to safety, but it cost him everything else he brought, and a large amount of pride he will have to swallow when facing the Lich Lord over his disobedience.
Detachment 3 pDeneghra Reinforcements: Nightmare Action: Defended her current location playing mind games with the bordering Khadorans seeing their anxiety rise being this close to the undead and not fighting... yet.
Detatchment 4 pQueen Skarre Reinforcements:Sea Witch (-2)Satyxis Raiders x5 Action: Was summoned to the capital, stayed put and defended.
Cygnar Resources:83 Build: N/A
Detachment 1 eNemo Reinforcements: Journeyman Warcaster, Thunderhead, Stormcallrs x3, Stormtower, Hammersmith, Cyclone, Defender, Lancer Action: Explored current territory, Sand dervish appears and Journeyman warcaster is slain in duel. Revenge in hand the dervish retreats and the expedition returns empty handed. Menoth counter attack lead by Kreoss push Nemo's force out of city.
Detachment 2 eHailey Reinforcements: Journeyman Warcaster, Arlan Strangeways, Upgraded Precursor unit to max, Precursor UA Action: Explored Current territory, Nothing of interest
Detachment 3 pStryker Reinforcements: Ol' Rowdy, Stormblades, Stormblade UA, Stormgunner, Stormclad Action: Explored current territory, Nothing of interest
Detachment 4 Kara Sloan Reinforcements: N/A Action: Explored territory to north of capital, nothing of interest
Khador Resources: 53 Build: N/A
Detachment 1- pSorscha Reinforcements: Promoted Sorscha to Epic Action: Explored Current territory, nothing of interest found
Detachment 2 - pButcher Reinforcements: Battle Meckaniks Action: Explored South East territory, nothing of interest found.
Detachment 3 - pVladimir Reinforcements: pVladimir, Drago, Berzerker, Ulan, Battle Meckaniks, Markov Action: Conquered South East territory
Menoth Resources: 55 Build: Repair 3 Hv Jacks Reinforcements: Reckoner, Hierophant, 4 Choir of Menoth, Vassal of Menoth, Add 4 to Cinerators squad
Detachment 1 Epic Nemo Reinforcements: Squire Action: Moved to conquer Menoth held city in barrens. Victory...Menoth retreats from city, battered but not broken.
Detachment 2 Epic Hailey Reinforcements: Squire Action: Moved out of capital and towards the front line. Searches Nearby plains to no avail.
Detachment 3 Stryker Reinforcements: Squire Action: Stryker's company searches nearby barrens only to have its Journeyman Caster set upon by a Sand Dervish. Journeyman warcaster is victorious and finds a Pair of Duelist gloves (+2 RAT, Gunfighter and Virtuoso)while rummaging through an old chest.
Khador Resources: 40 Build: Lumbermill
Detachment 1 pSorscha Reinforcements: N/A Action: Explored- Nothing of interest
Detachment 2 pButcher Reinforcements: N/A
Action: Conquered North West Territory
Menoth Resources: 46 Build: N/A
Detachment Reinforcements:2x Reckoner 8, Vanquisher, Avatar of Menoth, 4 Choir of Menoth, 4 Choir of Menoth, The Covenant of Menoth, 2x Vassal of Menoth Action: Defend