Sunday, April 17, 2011

Alternate Circle Color Scheme.

I painted a circle test mini a while back, using somewhat of a standard color scheme, though I used more of a sandstone look for the rock rather then grey. I like how it turned out, but I'm just kind of bored with it. My circle minis sat in their boxes for a while.....until recently. I got everything assembled and started playing some games. I think I'm starting to get the feel for them. But I want them to stand out. Here is what I think I'm going to go with. Kind of an obsidian stone with lava power brewing underneath look. It' much darker then the standard green peace druid look.

Next up, complete / convert Baldur to the new look, then maybe something big! Megalith.....

Friday, December 31, 2010

Khador: Winter Guard

For the Mother land!
 I like these guys. I've read some complaints about them, but I don't see it. I especially like the dudes with the freezing puffy cheeks. 

These models show of the color scheme nice. They look real good next to the Butcher, now I need to get eSorscha done!

Monday, December 27, 2010

Year 2 - Summer Battle report 2/4

Game size: 26
Scenario: Destruction (steamroller)
Terrain: Mountains
Weather. Clear Skies
Notes: The way the campaign works you can only play a game as large a the smallest list. We have decided to avoid confusion with casters warjack allowance we will subtract the lowest from the largest to find the difference then use this formula.
larger army allowance greater then smaller army allowance= - the difference from larger army
smaller army allowance greater then smaller army allowance= + the difference to larger army
may seem just as confusing but it works.

Attacker List: Menoth
Avatar of Menoth
Bastions (5)
Choir of Menoth(4)
Vassal Mechanic

Defender List: Cryx
Bane Knights (6)
Bane Thralls (6)
Banelord Tartarus

Friday, December 24, 2010

Khador: Doom Reavers

I love these miniatures. As far as units go, these guys were a deciding factor for me when it came to picking a faction. The poses are great and full of action. And the blades are just waiting for something other then a standard metallic paint job. 

I wanted to achieve a magical look to the blades. Not exactly a NNM (non metallic metal) per se , but pretty much the same technique.  The first thing I did was dry brushed the skulls starting with hawk turquoise, working my way up to white. 

For the blades, I used black for the shadow, white for the light with hawk turquoise in between and blended both directions. 

I like how the blades came out. The only thing I would have done differently (which I will attempt on Fenris), is this: 

There is a slight border around the skulls that I left dry brushed. I think It would have made a more dramatic effect if I would have reversed the blade effect on these flat parts. 

Wednesday, December 22, 2010

Year 2 - Summer Battle Report 1/4

Game size: 35
Scenario: Mangled Metal
Terrain: Barrens w/ City
Weather. Clear Skies

Attacker List: Menoth
Fire of Salvation

Defender List: Cygnar

Monday, December 20, 2010

Campaign: Year 2 - Summer

(painter unknown- photo from

YEAR 2 - Summer

Resources: 66
Build: N/A

Detachment 1 pAsphyxious
Reinforcements: Withershadow Combine, Mechanithralls max, Brute Thrall, Necrosurgeon/stitches, Bloodgorgers, General Gerlak Slaughterborn
Action: Asphyxious did a double take at the report and looked at his scout "Are you sure this is true?" The quivering thrall nodded agreement. Asphyxious then slammed his fist to the ground "If these humans are so foolish as to leave a city undefended then we shall take it from them, gather my forces, We March!" Little did Asphyxious know that the scouts report was incomplete and the force that left was only leaving to be replaced with a new fresh defensive contingent.

Detachment 2 pGoreshade
Reinforcements: N/A
Action: Conquer Menoth to the East
Goreshade crumpled the orders left by the Lich Lord and tossed them into the mud... Asphyxious may want him to hold his position but he can not hold back his thralls any longer now that Deathjack is amongst them. The blood lust is unbearable, cant he see that now is the time to strike? Goreshade took a small contingent of the many bane thralls available to him headed by the Lord Tartarus himself, a Seether, and brought that silly skarlock that Asphyxious insisted he take with him. The battle was swift and brutal, both sides trading advantage for losses time and again Goreshade falling to just the smallest of errors being caught in a flame thrower his last thought sent to his Seether to try and get him home before he was burned to ash. The Seether got Goreshade to safety, but it cost him everything else he brought, and a large amount of pride he will have to swallow when facing the Lich Lord over his disobedience.

Detachment 3 pDeneghra
Reinforcements: Nightmare
Action: Defended her current location playing mind games with the bordering Khadorans seeing their anxiety rise being this close to the undead and not fighting... yet.

Detatchment 4 pQueen Skarre
Reinforcements:Sea Witch (-2)Satyxis Raiders x5
Action: Was summoned to the capital, stayed put and defended.

Build: N/A

Detachment 1 eNemo
Reinforcements: Journeyman Warcaster, Thunderhead, Stormcallrs x3, Stormtower, Hammersmith, Cyclone, Defender, Lancer
Action: Explored current territory, Sand dervish appears and Journeyman warcaster is slain in duel. Revenge in hand the dervish retreats and the expedition returns empty handed. Menoth counter attack lead by Kreoss push Nemo's force out of city.

Detachment 2 eHailey
Reinforcements: Journeyman Warcaster, Arlan Strangeways, Upgraded Precursor unit to max, Precursor UA
Action: Explored Current territory, Nothing of interest

Detachment 3 pStryker
Reinforcements: Ol' Rowdy, Stormblades, Stormblade UA, Stormgunner, Stormclad
Action: Explored current territory, Nothing of interest

Detachment 4 Kara Sloan
Reinforcements: N/A
Action: Explored territory to north of capital, nothing of interest

Resources: 53
Build: N/A

Detachment 1- pSorscha
Reinforcements: Promoted Sorscha to Epic
Action: Explored Current territory, nothing of interest found

Detachment 2 - pButcher
Reinforcements: Battle Meckaniks
Action: Explored South East territory, nothing of interest found.

Detachment 3 - pVladimir
Reinforcements: pVladimir, Drago, Berzerker, Ulan, Battle Meckaniks, Markov
Action: Conquered South East territory

Resources: 55
Build: Repair 3 Hv Jacks
Reinforcements: Reckoner, Hierophant, 4 Choir of Menoth, Vassal of Menoth, Add 4 to Cinerators squad

Monday, December 13, 2010

Year 2 - Spring Battle Report

Game size: 22
Scenario: Outflank, Outfight, Outlast
Terrain: Barrens w/ City
Weather. Clear Skies
Notes: We later realized Severius's feat would not have affected the cannon as it is not a grunt.

Attacker List: Cygnar
Field Mechanic @min
Trencher Cannon

Defender List: Menoth
Choir @max
Vassal of Menoth