Game size: 26
Scenario: Destruction (steamroller)
Weather. Clear Skies
Notes: The way the campaign works you can only play a game as large a the smallest list. We have decided to avoid confusion with casters warjack allowance we will subtract the lowest from the largest to find the difference then use this formula.
larger army allowance greater then smaller army allowance= - the difference from larger army
smaller army allowance greater then smaller army allowance= + the difference to larger army
may seem just as confusing but it works.
Attacker List: Menoth
Avatar of Menoth
Choir of Menoth(4)
I love these miniatures. As far as units go, these guys were a deciding factor for me when it came to picking a faction. The poses are great and full of action. And the blades are just waiting for something other then a standard metallic paint job.
I wanted to achieve a magical look to the blades. Not exactly a NNM (non metallic metal) per se , but pretty much the same technique. The first thing I did was dry brushed the skulls starting with hawk turquoise, working my way up to white.
For the blades, I used black for the shadow, white for the light with hawk turquoise in between and blended both directions.
I like how the blades came out. The only thing I would have done differently (which I will attempt on Fenris), is this:
There is a slight border around the skulls that I left dry brushed. I think It would have made a more dramatic effect if I would have reversed the blade effect on these flat parts.
Detachment 1 pAsphyxious Reinforcements: Withershadow Combine, Mechanithralls max, Brute Thrall, Necrosurgeon/stitches, Bloodgorgers, General Gerlak Slaughterborn Action: Asphyxious did a double take at the report and looked at his scout "Are you sure this is true?" The quivering thrall nodded agreement. Asphyxious then slammed his fist to the ground "If these humans are so foolish as to leave a city undefended then we shall take it from them, gather my forces, We March!" Little did Asphyxious know that the scouts report was incomplete and the force that left was only leaving to be replaced with a new fresh defensive contingent.
Detachment 2 pGoreshade Reinforcements: N/A Action: Conquer Menoth to the East Goreshade crumpled the orders left by the Lich Lord and tossed them into the mud... Asphyxious may want him to hold his position but he can not hold back his thralls any longer now that Deathjack is amongst them. The blood lust is unbearable, cant he see that now is the time to strike? Goreshade took a small contingent of the many bane thralls available to him headed by the Lord Tartarus himself, a Seether, and brought that silly skarlock that Asphyxious insisted he take with him. The battle was swift and brutal, both sides trading advantage for losses time and again Goreshade falling to just the smallest of errors being caught in a flame thrower his last thought sent to his Seether to try and get him home before he was burned to ash. The Seether got Goreshade to safety, but it cost him everything else he brought, and a large amount of pride he will have to swallow when facing the Lich Lord over his disobedience.
Detachment 3 pDeneghra Reinforcements: Nightmare Action: Defended her current location playing mind games with the bordering Khadorans seeing their anxiety rise being this close to the undead and not fighting... yet.
Detatchment 4 pQueen Skarre Reinforcements:Sea Witch (-2)Satyxis Raiders x5 Action: Was summoned to the capital, stayed put and defended.
Cygnar Resources:83 Build: N/A
Detachment 1 eNemo Reinforcements: Journeyman Warcaster, Thunderhead, Stormcallrs x3, Stormtower, Hammersmith, Cyclone, Defender, Lancer Action: Explored current territory, Sand dervish appears and Journeyman warcaster is slain in duel. Revenge in hand the dervish retreats and the expedition returns empty handed. Menoth counter attack lead by Kreoss push Nemo's force out of city.
Detachment 2 eHailey Reinforcements: Journeyman Warcaster, Arlan Strangeways, Upgraded Precursor unit to max, Precursor UA Action: Explored Current territory, Nothing of interest
Detachment 3 pStryker Reinforcements: Ol' Rowdy, Stormblades, Stormblade UA, Stormgunner, Stormclad Action: Explored current territory, Nothing of interest
Detachment 4 Kara Sloan Reinforcements: N/A Action: Explored territory to north of capital, nothing of interest
Khador Resources: 53 Build: N/A
Detachment 1- pSorscha Reinforcements: Promoted Sorscha to Epic Action: Explored Current territory, nothing of interest found
Detachment 2 - pButcher Reinforcements: Battle Meckaniks Action: Explored South East territory, nothing of interest found.
Detachment 3 - pVladimir Reinforcements: pVladimir, Drago, Berzerker, Ulan, Battle Meckaniks, Markov Action: Conquered South East territory
Menoth Resources: 55 Build: Repair 3 Hv Jacks Reinforcements: Reckoner, Hierophant, 4 Choir of Menoth, Vassal of Menoth, Add 4 to Cinerators squad
Detachment 1 Epic Nemo Reinforcements: Squire Action: Moved to conquer Menoth held city in barrens. Victory...Menoth retreats from city, battered but not broken.
Detachment 2 Epic Hailey Reinforcements: Squire Action: Moved out of capital and towards the front line. Searches Nearby plains to no avail.
Detachment 3 Stryker Reinforcements: Squire Action: Stryker's company searches nearby barrens only to have its Journeyman Caster set upon by a Sand Dervish. Journeyman warcaster is victorious and finds a Pair of Duelist gloves (+2 RAT, Gunfighter and Virtuoso)while rummaging through an old chest.
Khador Resources: 40 Build: Lumbermill
Detachment 1 pSorscha Reinforcements: N/A Action: Explored- Nothing of interest
Detachment 2 pButcher Reinforcements: N/A
Action: Conquered North West Territory
Menoth Resources: 46 Build: N/A
Detachment Reinforcements:2x Reckoner 8, Vanquisher, Avatar of Menoth, 4 Choir of Menoth, 4 Choir of Menoth, The Covenant of Menoth, 2x Vassal of Menoth Action: Defend
Is it just me, or is there a serious lack of Warmachine / Hordes blogs out there? We'll be doing our best to offer new and exciting content to fill the Warmahordes blog void, but we need more!!! If you are out there, please follow us and we'll do the same for you. I'll even add you on our blog roll. Let's work together to develop a Warmachine blog community.
In the mean time stay tuned for weekly reports on our campaign, hobby tips, Batreps, strategy and more. We have an author for each of the 4 main factions. Feel free to comment on anything else you would like to see, and we'll try and accommodate.
So we wont get next seasons battle in till this weekend but we did get a practice game in. Went ahead and got dome practice doing the batrep too. First time so don't be too hard on us. Next time ill try not move the camera around so much and we will go to a different format of how we record the turns to include more detail. There are a few mistakes but doing the battle reports is drilling info into my skull so it should improve. Constructive criticism would be welcome.
Ive always been big on converting but Warmachine presents some obstacles. Warjacks and most infantry come in pieces that don't lend themselves well to chopping them up. After a bit of thought i decided to start off with some simple things and see where it goes from there.
Ive decided on my basing for the army. I like to use cork board for basing but i am not a big fan of the texture on the flat surfaces. I thought id go ahead and use some spackling over the top. Has worked out pretty good. Super easy and fairly cheap for the amount of bases you can make with what you get. Ive spend about 25$ and have enough mats to base at least 100 models. Here's the results and an easy little tutorial.
Materials you need are spackling, super glue, cork board and bases.
First step is to check where your models feet will sit the glue down your cork board appropriately.
Next lather some spackling on.
Now wash any excess of you hand or tools. With a damp finger wipe the excess off the base.
lastly i just take a hobby knife and edge around the base to make sure any excess is off the base and the line around the top is well defined. If you want to give it a bit of texture just dap with a slightly damp paper towel. I will be adding some balast to these after the mini is mounted and statis grass after painting. These 3 took me about 10 minutes.
Spring Not much happened here Khador rolled very poorly for initial resources All faction conquered one area
Summer The first battle! Khador vs. Cryx. Senario: Mangled Metal Khador lost the battle but dealt serious warjack damage to Cryx Cygnar, Menoth and Cryx buy second detachments Cygnar Menoth and Cryx conquer 2 areas each
Fall Khador falls back to lick its wounds and pool more resources Menoth explores Orgoth ruins. Many Cinerators die during the exploration, but they come away with treasure! Double resources during the winter. Cygnar, Mentoh and Cryx all buy third detachment Cygnar, Menoth and Cryx conquer 3 areas, Khador conquers 1
Winter Cryx explores forgotten mines and comes away with a relic: the Vorpal Blade. Cygnar explores to find Bandits! Nothing gained here, but they escape with their lives. Khador purchases second detachment Cygnar and Menoth each take a city area. Cryx takes 1 area and Khador Conquers 2.
A few notes. Not all warcasters on the board are represented by their model. Next year we will fix that. As battle frequency increases we will probably have to start posting by season instead of year.
Today we embarked on an epic campaign for the Conquest of Immoren. We'll do our best to chronicle the highs and lows of the campaign in this blog. Along with various other topics such as painting, modeling, and trash talking each other.
We are using the campaign rules here, and the Warhammer 40k planetary empires set for our map.
This is our first go at this and we are tweaking some campaign rules. Campaign posts should come about twice a month. Modeling and trash talking will show up in between. Our first year of campaign was a bit thrown together but in the future we hope to start doing video battle reports and have more organized details on turns. Stay tuned for year one of CONQUEST OF IMMOREN.